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Recalculate kinematics to avoid collisions with bones - Animation and Rigging - Blender Artists Community
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Bonedynamics : A new addon for bone physics - Released Scripts and Themes - Blender Artists Community
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rigging - Issue with certain mesh vertecies stretching away from bone physics chain - Blender Stack Exchange
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GitHub - Pauan/blender-rigid-body-bones: Blender Addon which adds rigid body / spring physics to bones
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GitHub - Pauan/blender-rigid-body-bones: Blender Addon which adds rigid body / spring physics to bones
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Blender-exported Skeletal Meshes Freak Out in the Physics Asset Tool - Character & Animation - Epic Developer Community Forums
![Ben on X: "@valiisnotblack Yes it's done in Blender! I use the WiggleBones addon for tail physics, usually the settings I use differ per animal so it'd mostly just be a case Ben on X: "@valiisnotblack Yes it's done in Blender! I use the WiggleBones addon for tail physics, usually the settings I use differ per animal so it'd mostly just be a case](https://pbs.twimg.com/media/FZAfX3oWAAEWX7c.jpg)