![cycles render engine - How to create fire materials using the new Principled Volume node that visually look the same as the "old method" of fire materials? - Blender Stack Exchange cycles render engine - How to create fire materials using the new Principled Volume node that visually look the same as the "old method" of fire materials? - Blender Stack Exchange](https://i.stack.imgur.com/sVyFW.png)
cycles render engine - How to create fire materials using the new Principled Volume node that visually look the same as the "old method" of fire materials? - Blender Stack Exchange
![I made a simple procedural fire shader based entirely on shader nodes. Best used for still images. : r/blender I made a simple procedural fire shader based entirely on shader nodes. Best used for still images. : r/blender](https://i.redd.it/9nhyyk2aawp91.png)
I made a simple procedural fire shader based entirely on shader nodes. Best used for still images. : r/blender
![Blender 3.4.1, fire+smoke sim from particles I get these weird rings in the material and sometimes the sim is extremely blocky. : r/blender Blender 3.4.1, fire+smoke sim from particles I get these weird rings in the material and sometimes the sim is extremely blocky. : r/blender](https://preview.redd.it/blender-3-4-1-fire-smoke-sim-from-particles-i-get-these-v0-6hczrkmwyela1.png?width=1667&format=png&auto=webp&s=3629d015fb67f44d9620f90c57bad2acca6d8b69)