![Mesh won't merge bones to it's own armature - Character & Animation - Epic Developer Community Forums Mesh won't merge bones to it's own armature - Character & Animation - Epic Developer Community Forums](https://d3kjluh73b9h9o.cloudfront.net/original/4X/c/e/5/ce532891b3f7781d514951ab804a076c7eb64247.png)
Mesh won't merge bones to it's own armature - Character & Animation - Epic Developer Community Forums
![gltf2] Importing an armature with no mesh attached does not work · Issue #56615 · godotengine/godot · GitHub gltf2] Importing an armature with no mesh attached does not work · Issue #56615 · godotengine/godot · GitHub](https://user-images.githubusercontent.com/682658/148636480-ac0c7f40-a49f-476a-8e2f-78b1d0f5c8e7.png)
gltf2] Importing an armature with no mesh attached does not work · Issue #56615 · godotengine/godot · GitHub
![How do I export mesh with bones that are not linked from blender? - Building Support - Developer Forum | Roblox How do I export mesh with bones that are not linked from blender? - Building Support - Developer Forum | Roblox](https://devforum-uploads.s3.dualstack.us-east-2.amazonaws.com/uploads/original/4X/9/9/4/994867a5b3f1093073e8b7af60da6955a07a632b.jpeg)
How do I export mesh with bones that are not linked from blender? - Building Support - Developer Forum | Roblox
![Parenting mesh to bones in Blender throws off the mesh's orientation after exporting to .babylon - Content creation (3dsMax, Maya, Blender, glTF) - Babylon.js Parenting mesh to bones in Blender throws off the mesh's orientation after exporting to .babylon - Content creation (3dsMax, Maya, Blender, glTF) - Babylon.js](https://global.discourse-cdn.com/business7/uploads/babylonjs/optimized/2X/0/07daf443ab2ce42780af37cf1b86eda9bcd5b4c4_2_690x477.jpeg)
Parenting mesh to bones in Blender throws off the mesh's orientation after exporting to .babylon - Content creation (3dsMax, Maya, Blender, glTF) - Babylon.js
![gltf2] Importing an armature with no mesh attached does not work · Issue #56615 · godotengine/godot · GitHub gltf2] Importing an armature with no mesh attached does not work · Issue #56615 · godotengine/godot · GitHub](https://user-images.githubusercontent.com/682658/148636402-cea2e261-7907-43f3-9d64-58cf3282bde1.png)
gltf2] Importing an armature with no mesh attached does not work · Issue #56615 · godotengine/godot · GitHub
![Parenting mesh to bones in Blender throws off the mesh's orientation after exporting to .babylon - Content creation (3dsMax, Maya, Blender, glTF) - Babylon.js Parenting mesh to bones in Blender throws off the mesh's orientation after exporting to .babylon - Content creation (3dsMax, Maya, Blender, glTF) - Babylon.js](https://global.discourse-cdn.com/business7/uploads/babylonjs/optimized/2X/f/f68212ecb315f75e707bc7d56accedb97f94a298_2_517x500.jpeg)